#include <opencv/cv.h>
#include <opencv/highgui.h>
#include <SDL/SDL.h>
#include <SDL/SDL_image.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include "render.h"


GLuint loadTextureIpl(IplImage *image);
SE_image *SE_cv_image_load(IplImage *image);
void SE_cv_image_unload(SE_image *image);
